Category: Health and Social Care

The benefits of story telling – or why you should spend your training budget on stories.

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I had planned to blog a little more about #Beingthestory – the wonderful event staged by Jude Habib last week.  I thought I would describe more of the astonishing stories I heard that day but instead I want to try and organise some thoughts.

Being told stories or telling stories often seems a little nebulous.

When faced with a choice of spending training budget people want to know what the “learning outcomes are”.  Likewise with comms spending, or even spending on organisation change, people will often want to know specifically what they will get for their money.  (Ironic in the latter case)

We have worked for years helping people tell their stories and helping them use story telling to achieve more. Obviously stories help them attract attention to what they do and build the case for their cause, but it goes further. So perhaps I should have a stab at outlining why it is worth spending organisational money on stories?

Stories are a work skill. We may need to win the argument that story telling is as valid a work skill as project managment – but it is. Perhaps if we have a training programme called “Princess and the Pea 2″ – we could charge thousands for it.   The work on 21st Century Public Servant includes storyteller as a quality to be identified and nurtured in public service.  It’s worth investing in how you do it and how well you do it.  Listening to others do it helps you develop that skill.

Stories encourage creativity.  At least Einstein thought they did – he is quoted as saying

“If you want your children to be intelligent, read them fairy tales. If you want them to be very intelligent, read them more fairy tales.”

It helps you to see things from another perspective. If you want to improve what you do story telling can help.  Perhaps the people you do it for can tell you what it means for them or what they experience.  Perhaps you telling a story will jog your thinking away from process and back to what that process means.   Listening to people tell stories from another world altogether helps freshen up our thinking.  I also think it helps us find new analogies for our own work. (Think the wonderful TedxBrum or TED in general)

It can help you get to the nub of things.  There were a lot of tears and smiles and laughter on Friday.  Emma Lawton told us (beautifully I may say) of her experience of being diagnosed with Parkinsons aged 29.  You’d think the nub of the story was just that, the shock of it and the battle with it. It was the opposite: how she shrugged it off, how she shifted gear in her life and moved on. How Parkinson’s had given her many of the best things in her world.  We knew what mattered most by the tears of pride that welled up in her fathers eyes (and mine) as he listened to her tell that part of the story. Listening to how you feel as you hear a story helps you get to what matters. Once you know what matters it’s easier to decide what is the best thing to do next.

If you’re going to change you need to stop and listen first.  So you may as well listen to stories – they’re a darn site more interesting than reports.  (That doesn’t mean you don’t need numbers or other forms of structured thinking – but do stories)

why story telling helps organisations

“Empathy creates radical disruption”.   This expression leaped of the stage at all of us when used by the astonishing team of Samiya and Naveed Parvez. They are using product design, medicine and 3D printing to create a service which means that disabled children can be measured for and receive their Orthotics (limb/muscle/torso supports)  in just one week. They start with listening to the people they want to help.  Everything they do flows from that. If conventions conflict with what makes sense, they ignore them, go round them, disregard them.

Stories help you appreciate you’re not alone.  When people tell stories they often mention the mundane or are brave enough to talk about the things that professional language tends to exclude – like doubts and insecurities. Recognising them in each other can help boost confidence. Punk Pop Poet Brigitte Aphrodite helped us see that on Friday.

 

These are just a few thoughts. I think they need to be more concrete. Please feel free to make them even clearer for the people who write the cheques.

Other posts on #beingthestory.

Gemma Pettman: “If you believe in a story keep on telling it.”

Madeleine Sugden “Empathy and the power of stories

Comms2point) “A mother whose son was stabbed to death just reminded of the power of storytelling

Claire Bridge  Storytelling: why I am all ears

 

#FacesofCHADD – Telling the stories of the people behind the services.

Over the last few weeks we have been working on a storytelling project with CHADD: Churches Housing Association of Dudley & District

I (Steph) have been visiting the various services that CHADD offer and shooting the staff and residents. This has included a Domestic Violence Refuge, their Foyer accommodation for 16 – 25 year old’s and their sheltered housing schemes.

The aim was to capture a portrait and story that demonstrated the #FacesofCHADD, the people behind the services. Some of the stories I’ve heard have been heartbreaking, Some touching, and some very amusing but they all show the very human side of the services that CHADD offer, the stories that often get forgotten as organisations are reporting KPIs, on outputs rather than outcomes.

Here’s an example of just a few of them.

Over the next few months more photos and the accompanying stories will be appearing over on CHADD’s facebook page.

Like their page and keep your eye out for more updates.

Pokémon Go, Goes into the the Community

PokemonGO

Technology, gaming and social media often gets a bad wrap. Zombie teens alone in their bedrooms staring at screens, people isolating themselves staring at a hand held 4 inch screen, shunning real life interactions, Kids no longer willing or able to play outdoors. All this and more has been said of digital technology.

I’ve never bought into any of it.

I am a mom to a gaming teen, I am a fan of mobile phones, social media, the internet and more. I play games myself, I use the the tools available to enhance my work life, my social life and to work with and improve my community, But I do also understand why some people who maybe don’t make the connection between the real world and virtual and how they can work hand in hand, worry about the disconnect and the social ramifications of digital technologies.

This week however Nanantic Labs released Pokémon Go, an augmented reality game based on the 20 year old Pokémon franchise. The release, which in its first week out in America has surpassed Twitters entire 65 million user for the same area, is massive. It has outstripped search results for other cultural phenomenon and it has bought the “real world” and the virtual crashing together in the  most brilliant way.

ComparePokemon

The game is based on the 90s phenomenon that spawned card games, a TV show and multiple gameboy games.

Essentially you use your phone’s GPS, and a map to track and hunt Pokémon in the real world and there are set locations in your area that you can collect items from, and others that you can battle your Pokemon for after joining teams, but you have to physically be in the vicinity of them with your phone. If your phone has a gyroscope you can use your handsets camera to “see” the Pokémon in the “real” world” but you actually have to get up and leave the house to play.

I side loaded the app 5 days before the official UK release after reading some of the hype coming from the States, Australia and NZ. Stories that included examples of communities coming out to play together, local police departments engaging with players, people being galvanized into getting out and walking – and the benefits it was having to peoples mental health through both the exercise and socialising (and the stories keep on coming – I love this).

It already had a core local audience when I got it, but mainly Pokemon fans and traditional gamers. But bigger communities online were emerging both global and local as people connected with the game, so I played and waited with anticipation for the official release, I had already engaged with some of the local players, but I wanted to see what would happen when everyone else caught up – I saw the beginnings of that yesterday.

UK Release bringing people together

The app officially launched yesterday 14th July and I first hand saw some of what had been going on in America all week;

Yesterday lunch time my son and I walked to the shops, phone in hand, a group of teens coming the other way caught our eye. “Pokémon” one of them shouted. “Pokémon” we shouted back, waving our handsets in their direction. A van pulled up along side us as we passed by a “Pokéstop” rolled down its window and the driver began to play, he looked at me sheepishly and smiled, I smiled back and went on our way.

Last night I went to the supermarket, I deliberately parked where I could see what I knew to be an active Pokémon area, with multiple “stops” and 2 “gyms” in walking distance. I spent a while watching as a group of teens walked around the area, to the casual observer aimlessly, but with the map open I could see they were looping around the Pokéstops. As I watched (and caught a few Pokémon of my own) a car pulled in besides me and a young girl got out and walked over to the nearest stop, I sat and listened as a conversation took place between her and the wandering teens and what was obvious was that some of these kids had never met before but were working together to capture the Gym – the lone girl joined in with their group and was all smiles, Her dad (or at least that who I assume it was) who was still in the car grinned as his young daughter made new friends.

In the store I overheard some of the staff were giving a colleague some gentle ribbing for hunting while on her cigarette break, to which her retorts, while said in jest, said a lot – “I’ve walked further today than I have in years” and as I left a Mom and young son were sitting together on the benches, he actively instructing his Mom how to battle in the app.

And that’s not all, I got home to find that the local Pokémon Wolverhampton group were arranging a met for that night in West Park, and were actively encouraging solo players along to buddy up with people of the same teams so that they wouldn’t be alone, The Community Centre I help to run is next door to gym, so we’re trying to make the most of it and we are planning on hosting a Pokéhunt, using out location as a charging station and base so that younger players can come together to hunt safely

So in one short week, and only 1 day after the official UK release this mobile game and franchise has bought people and communities together, it is getting people out of the house and exploring their neighbourhoods, it getting people on their feet and walking, making new friends and offering up marketing opportunities. I’m really looking forward to seeing how this can be optimised upon before the initial excitement dies down, and more importantly what comes next as we learn that our communities aren’t big scary places, and technology doesn’t have to be the death of social as people play together. But for now you’ll have to excuse me as my mobile has just told me that there’s a Jigglypuff somewhere local, and you know, I gotta catch ’em all.

Crafts, Social Justice and Social Media #makingforchange

Craftivism Making for change

A couple of weeks ago we spent a whole week out of the office working with a group of 16 – 25 year olds  on the #MakingforChange project –  using Craftivism for social justice campaigns. The project was developed by Craftspace a Birmingham based organisation that creates “opportunities to see, make and be curious about exceptional contemporary craft.”

So what is Craftivism? Craftivism is a form of activism that is centered on practices of craft.

It is low level, often non confrontational activism that allows people to participate, slow down and discuss the issues at hand.

The making for change project introduced Craftivism as a way for the young people to talk about the things they cared about, and they had a week develop a campaign and a craft project that they could deliver to an audience. They worked hard to understand what social justice meant, what it means to campaign using craft, and to experiment using different craft techniques before their showcase on the Friday evening

The campaigns they ran included many topics from environmental concerns, with recycling and the declining bee numbers to loneliness and race issues, such as immigration and stop and search.

So where did Podnosh come in?

Well we’re obviously not artists or social justice campaigners in our day jobs, so we concentrated on what we knew best. Data and social media. For any campaign to be successful you need to have the facts and figures to back up your claims, and have a audience to share them with. So that’s what we worked on.

We introduced the idea of data, search and social media early on, before the group had even decided on what campaigns they would like to run, and then stayed around throughout the week to offer one on one support to help them with their specific projects .

In actual fact the one on one support was particularly useful because while we didn’t plan for it to be this way, as the groups and individuals were exploring issues and coming to us for help finding data we were able to help them refine their ideas and their message.

For instance one group Vishal , Rahul , Sanam  and Terell, came to us wanting to look at some very broad issues around stereotyping and racism, with a desire to do something that reflected their experiences, but they didn’t know what. They were thinking big, but didn’t know what they wanted to say. It was only by sitting and talking to them about issues they had faced and showing them some available data that they narrowed it down to stop and search – and the disproportionate amount of minority youths that get stopped – something they had first had experience of – and that refining of their message shaped their campaign.

Stop and Search Data

On the other hand another individual, Siandana came to use with a fully established idea – she wanted to to run a campaign about waste, but focusing on how litter can kill wildlife and had already developed a craft project around recycling plastic bottles into bird feeders.

Recycled bird feeder

She just wanted help on finding facts and figures to help prove her point and hopefully spread her idea further. We looked at what numbers would help her and we settled on data about the amount of time it takes different types of rubbish to break down, which she displayed on her table and hung off her feeders as discussion starters for whenpeople we busy making.

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We also helped her consider using hashtags to share her reuse or recycle for wildlife message if she was to continue with her campaign, and she decided that #GoodRubbish would be a nice play on words – she actively encouraged people through the showcase evening to tweet pictures of their makes using the tag,

 

These are just 2 examples from the week, in all there were 6 different campaigns we supported, and all of them just as interesting.

Sarah ran a campaign to Save the Bees, Mahnaz on integration in communities and what it means to be British. Heather looked at the stigma around mental health and Jaswant  explored issues around isolation and loneliness.

We supported all of them in one way or another and it’s been really pleasing that since the project has finished both Mahnaz and Sarah have been in touch for some extra support as they are both interested in taking their campaigns further – and continuing making for change.

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